The Art of Agile Development

Author: James Shore,Shane Warden
ISBN: 0596527675/9780596527679
Pages: 430
Publication Date: 2007-10-26

The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly.

This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers.

The Art of Agile Development gives you clear answers to questions such as:

  • How can we adopt agile development?
  • Do we really need to pair program?
  • What metrics should we report?
  • What if I can't get my customer to participate?
  • How much documentation should we write?
  • When do we design and architect?
  • As a non-developer, how should I work with my agile team?
  • Where is my product roadmap?
  • How does QA fit in?
The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members.

Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development.

"Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer.
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Oracle Database 10g Performance Tuning Tips & Techniques

Author: Richard Niemiec
ISBN: 0072263059/9780072263053
Pages: 967
Publication Date: 2007-07-30

"Offers hundreds of hints, tips, and tricks of the trade that can be useful to any DBA wanting to achieve maximum performance of Oracle applications. No Oracle library would be complete without this book." --Ken (Dr. DBA) Jacobs, Vice President of Product Strategy for Server Technologies, Oracle Corporation

"Rich is the first and last stop for Oracle Database technology and performance tuning. His knowledge is a vital tool that you need to successfully negotiate the waters of Oracle database development." --Mike Frey, Principal Architect, Navteq

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Oracle PL/SQL Best Practices

Author: Steven Feuerstein
ISBN: 0596514107/9780596514105
Pages: 292
Publication Date: 2007-10-22

In this compact book, Steven Feuerstein, widely recognized as one of the world's leading experts on the Oracle PL/SQL language, distills his many years of programming, teaching, and writing about PL/SQL into a set of best practices-recommendations for developing successful applications. Covering the latest Oracle release, Oracle Database 11g, Feuerstein has rewritten this new edition in the style of his bestselling Oracle PL/SQL Programming. The text is organized in a problem/solution format, and chronicles the programming exploits of developers at a mythical company called My Flimsy Excuse, Inc., as they write code, make mistakes, and learn from those mistakes-and each other.

This book offers practical answers to some of the hardest questions faced by PL/SQL developers, including:

  • What is the best way to write the SQL logic in my application code?


  • How should I write my packages so they can be leveraged by my entire team of developers?


  • How can I make sure that all my team's programs handle and record errors consistently?
Oracle PL/SQL Best Practices summarizes PL/SQL best practices in nine major categories: overall PL/SQL application development; programming standards; program testing, tracing, and debugging; variables and data structures; control logic; error handling; the use of SQL in PL/SQL; building procedures, functions, packages, and triggers; and overall program performance.

This book is a concise and entertaining guide that PL/SQL developers will turn to again and again as they seek out ways to write higher quality code and more successful applications.

"This book presents ideas that make the difference between a successful project and one that never gets off the ground. It goes beyond just listing a set of rules, and provides realistic scenarios that help the reader understand where the rules come from. This book should be required reading for any team of Oracle database professionals."

--Dwayne King, President, KRIDAN Consulting
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The Ruby Programming Language

Author: David Flanagan,Yukihiro Matsumoto
ISBN: 0596516177/9780596516178
Pages: 444
Publication Date: 2008-01-25

The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team: David Flanagan, bestselling author of programming language "bibles" (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository. Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book. why the lucky stiff, artist and Ruby programmer extraordinaire. This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules. The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities. The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
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Programming Linux Games

Author: Loki Software,John Hall,Loki Software Inc,John R. Hall
ISBN: 1886411492/9781886411494
Pages: 415

Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
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Creating Games in C++: A Step-by-Step Guide

Author: David Conger,Ron Little
ISBN: 0735714347/9780735714342
Pages: 464
Publication Date: 2007-02-01

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.

Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
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Beginning C# Game Programming (Game Development)

Author: Ron Penton
ISBN: 1592005179/9781592005178
Pages: 344
Publication Date: 2004-10-22

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide - designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# - from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
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.NET Game Programming with DirectX 9.0

Author: Alexandre Santos Lobao,Ellen Hatton
ISBN: 1590590511/9781590590515
Pages: 696
Publication Date: 2003-03-27

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.

The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC.

The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

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Programming Video Games for the Evil Genius

Author: Ian Cinnamon
ISBN: 0071497528/9780071497527
Pages: 316
Publication Date: 2008-02-29

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
  • Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:

  • Radical Racing
  • Screen Skier
  • Whack an Evil Genius
  • Tic-Tac-Toe Boxing
  • Snake Pit
  • Space Destroyers
  • Bomb Diffuser
  • Trapper
  • Oiram
  • Java Man
  • Memory
  • Ian Says
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Beginning Game Art in 3ds Max 8

Author: Les Pardew,Dan Whittington
ISBN: 1592009085/9781592009084
Pages: 368
Publication Date: 2005-12-08

Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book's hands-on approach, you'll jump right in and begin creating your own art using the amazing features of 3ds Max 8.
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Macromedia Flash MX Fast & Easy Web Development

Author: Mike Puleio
ISBN: 1931841594/9781931841597
Pages: 320
Publication Date: 2002-09-11

Don't spend your time wading through manuals to learn Macromedia Dreamweaver MX. Spend it doing what you do best-creating Web pages! Design, develop, and deliver Web pages like a pro. Integrate graphics, animations, or documents into your Web pages with ease. Combining easy-to-understand instructions with visual examples, Macromedia Dreamweaver MX Fast & Easy Web Development offers a unique, hands-on approach that you won't find anywhere else. Less time, less effort, more results!
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The Book of PF: A No-Nonsense Guide to the OpenBSD Firewall

Author: Peter Hansteen
ISBN: 1593271654/9781593271657
Pages: 184
Publication Date: 2008-01-11

OpenBSD's stateful packet filter, PF, offers an amazing feature set and support across the major BSD platforms. Like most firewall software though, unlocking PF's full potential takes a good teacher. Peter N.M. Hansteen's PF website and conference tutorials have helped thousands of users build the networks they need using PF. The Book of PF is the product of Hansteen's knowledge and experience, teaching good practices as well as bare facts and software options. Throughout the book, Hansteen emphasizes the importance of staying in control by having a written network specification, using macros to make rule sets more readable, and performing rigid testing when loading in new rules.

Today's system administrators face increasing challenges in the quest for network quality, and The Book of PF can help by demystifying the tools of modern *BSD network defense. But, perhaps more importantly, because we know you like to tinker, The Book of PF tackles a broad range of topics that will stimulate your mind and pad your resume, including how to:

  • Create rule sets for all kinds of network traffic, whether it is crossing a simple home LAN, hiding behind NAT, traversing DMZs, or spanning bridges
  • Use PF to create a wireless access point, and lock it down tight with authpf and special access restrictions
  • Maximize availability by using redirection rules for load balancing and CARP for failover
  • Use tables for proactive defense against would-be attackers and spammers
  • Set up queues and traffic shaping with ALTQ, so your network stays responsive
  • Master your logs with monitoring and visualization, because you can never be too paranoid

The Book of PF is written for BSD enthusiasts and network admins at any level of expertise. With more and more services placing high demands on bandwidth and increasing hostility coming from the Internet at-large, you can never be too skilled with PF.

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Linux Firewalls: Attack Detection and Response with iptables, psad, and fwsnort

Author: Michael Rash
ISBN: 1593271417/9781593271411
Pages: 336
Publication Date: 2007-09-15

System administrators need to stay ahead of new security vulnerabilities that leave their networks exposed every day. A firewall and an intrusion detection systems (IDS) are two important weapons in that fight, enabling you to proactively deny access and monitor network traffic for signs of an attack.

Linux Firewalls discusses the technical details of the iptables firewall and the Netfilter framework that are built into the Linux kernel, and it explains how they provide strong filtering, Network Address Translation (NAT), state tracking, and application layer inspection capabilities that rival many commercial tools. You'll learn how to deploy iptables as an IDS with psad and fwsnort and how to build a strong, passive authentication layer around iptables with fwknop.

Concrete examples illustrate concepts such as firewall log analysis and policies, passive network authentication and authorization, exploit packet traces, Snort ruleset emulation, and more with coverage of these topics:

  • Passive network authentication and OS fingerprinting
  • iptables log analysis and policies
  • Application layer attack detection with the iptables string match extension
  • Building an iptables ruleset that emulates a Snort ruleset
  • Port knocking vs. Single Packet Authorization (SPA)
  • Tools for visualizing iptables logs

    Perl and C code snippets offer practical examples that will help you to maximize your deployment of Linux firewalls. If you're responsible for keeping a network secure, you'll find Linux Firewalls invaluable in your attempt to understand attacks and use iptables-along with psad and fwsnort-to detect and even prevent compromises.

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    Cisco ASA, PIX, and FWSM Firewall Handbook (2nd Edition) (Networking Technology: Security)

    Author: David Hucaby
    ISBN: 1587054574/9781587054570
    Pages: 912
    Publication Date: 2007-08-09

    Cisco ASA, PIX, and FWSM Firewall Handbook, Second Edition, is a guide for the most commonly implemented features of the popular Cisco® firewall security solutions. Fully updated to cover the latest firewall releases, this book helps you to quickly and easily configure, integrate, and manage the entire suite of Cisco firewall products, including ASA, PIX®, and the Catalyst® Firewall Services Module (FWSM).

    Organized by families of features, this book helps you get up to speed quickly and efficiently on topics such as file management, building connectivity, controlling access, firewall management, increasing availability with failover, load balancing, logging, and verifying operation.

    Sections are marked by shaded tabs for quick reference, and information on each feature is presented in a concise format, with background, configuration, and example components.

    Whether you are looking for an introduction to the latest ASA, PIX, and FWSM devices or a complete reference for making the most out of your Cisco firewall deployments, Cisco ASA, PIX, and FWSM Firewall Handbook, Second Edition, helps you achieve maximum protection of your network resources.

    “Many books on network security and firewalls settle for a discussion focused primarily on concepts and theory. This book, however, goes well beyond these topics. It covers in tremendous detail the information every network and security administrator needs to know when configuring and managing market-leading firewall products from Cisco.”

    –Jason Nolet, Vice President of Engineering, Security Technology Group, Cisco

    David Hucaby, CCIE® No. 4594, is a lead network engineer for the University of Kentucky, where he works with health-care networks based on the Cisco Catalyst, ASA, FWSM, and VPN product lines. He was one of the beta reviewers of the ASA 8.0 operating system software.

    • Learn about the various firewall models, user interfaces, feature sets, and configuration methods
    • Understand how a Cisco firewall inspects traffic
    • Configure firewall interfaces, routing, IP addressing services, and IP multicast support
    • Maintain security contexts and flash and configuration files, manage users, and monitor firewalls with SNMP
    • Authenticate, authorize, and maintain accounting records for firewall users
    • Control access through the firewall by implementing transparent and routed firewall modes, address translation, and traffic shunning
    • Define security policies that identify and act on various types of traffic with the Modular Policy Framework
    • Increase firewall availability with firewall failover operation
    • Understand how firewall load balancing works
    • Generate firewall activity logs and learn how to analyze the contents of the log
    • Verify firewall operation and connectivity and observe data passing through a firewall
    • Configure Security Services Modules, such as the Content Security Control (CSC) module and the Advanced Inspection Processor (AIP) module

    This security book is part of the Cisco Press® Networking Technology Series. Security titles from Cisco Press help networking professionals secure critical data and resources, prevent and mitigate network attacks, and build end-to-end self-defending networks.

    Category: Networking: Security

    Covers: Cisco ASA 8.0, PIX 6.3, and FWSM 3.2 version firewalls

    $60.00 USA / $69.00 CAN

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    Implementing SAP R/3 Sales and Distribution

    Author: Glynn C. Williams
    ISBN: 0072124040/9780072124040
    Pages: 528
    Publication Date: 2000-02-24

    One of the world’s leading SAP Sales & Distribution consultants delivers the first comprehensive and practical guide to implementing this new module in the R/3 system. Inside this book you’ll get complete information on the ins and outs of the software, including basic functions, sales document flow, invoicing, and how the S&D module interfaces with other modules. Sales processes and delivery systems are crucial functions in today’s businesses and no other Sales & Distribution guide can bring you the same focused, reliable advice that’s found inside this first-rate user’s guidebook.
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    Data Mining Methods and Models

    Author: Daniel T. Larose
    ISBN: 0471666564/9780471666561
    Pages: 344
    Publication Date: 2006-01-30

    Provides an introduction into data mining methods and models, including association rules, clustering, K-nearest neighbor, statistical inference, neural networks, linear and logistic regression, and multivariate analysis Presents a unified approach based on CRISP methodology, which involves Strategic Risk Assessment based on Organizational Mode A companion Web site features downloads of large data sets used in the chapter projects, with a discussion area and message board, where readers are encouraged to exchange ideas

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    CCDP: Cisco Internetwork Design Study Guide

    Author: Robert Padjen,Todd Lammle
    ISBN: 0782126391/9780782126396
    Pages: 580
    Publication Date: 2000-04-21


    Looking to advance your career as a network designer or integrator? Here's the study guide you need to prepare for the Cisco Internetwork Design exam, the final step in the Cisco Certified Design Professional program. With full coverage of each Cisco exam objective, this study guide delivers the goods on crucial design issues--from CANs, MANs, and WANs to desktop protocols and SNA. The CD includes test-preparation software with hundreds of practice questions.
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    Navigation and MIS in Orthopedic Surgery

    This textbook offers new insights into the use of computer assisted surgery and minimally invasive surgery in orthopaedic surgery. A comprehensive presentation of scientific work and clinical experience is included encompassing areas of spine, trauma, sports and reconstructive surgery. We have added sections that discuss minimally invasive surgery, as we believe CAS will be an enabling technology for these more challenging approaches by providing a virtual digital "surgical exposure". Finally, we have explored areas of new endeavor that may not have current applications. We believe that this textbook will be attractive to those new to this area as well as providing an update for existing users.

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    Securing Java: Getting Down to Business with Mobile Code, 2nd Edition

    Author: Gary McGraw,Edward W. Felten
    ISBN: 047131952X/9780471319528
    Pages: 324
    Publication Date: 1999-01-25

    Information Security/Java "This book is mandatory reading for every user and developer of Webware." -Peter G. Neumann, Moderator of the Risks Forum, from his review of the first edition Securing Java Java security is more important now than ever before. As Java matures and moves into the enterprise, security takes a more prominent role. But as Java evolves, its security issues and architectures get more complicated. Written by the world's leading experts on mobile code security, this updated and expanded edition of the groundbreaking guide to Java security includes lessons for Web users, developers, system administrators, and business decision-makers alike. This book navigates the uncharted waters of mobile code security and arms the reader with the knowledge required for securing Java. It provides in-depth coverage of:
    * The base Java security sandbox, made up of the Verifier, Class Loaders, and the Security Manager
    * Code signing, stack inspection, and the new Java 2 security architecture
    * The pros and cons of language-based enforcement models and trust models
    * All known Java security holes and the attack applets that exploit them
    * Techniques commonly used in malicious applets
    * Twelve rules for developing more secure Java code, with explicit examples
    * Hard questions to ask third-party Java security tools vendors
    * Analysis of competing systems for mobile code, including ActiveX and JavaScript
    * Card Java security, smart card risks, and their impact on e-commerce security
    On the companion Web site www.securingjava.com you'll find:
    * The Java Security Hotlist: Over 100 categorized and annotated Java security-related Web links
    * An e-mail list to keep subscribers abreast of breaking Java security news
    * A complete electronic edition of this book
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    Symbian OS C++ for Mobile Phones (Symbian Press)

    Author:
    ISBN: 0470066415/9780470066416
    Pages: 834
    Publication Date: 2007-08-24

    Richard Harrison’s existing books are the bestsellers in the Symbian Press Portfolio. His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series.Â

    The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time.

    Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book! It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more.

    This innovative new book covers Symbian OS fundamentals, core concepts and UI.

    Key highlights include:

    • A quick guide to Kernel
    • Platform security
    • Publishing Applications
    • View Architecture
    • Multi-User games
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    Digital Photography Bible (Desktop Edition)

    Digital Photography Bible (Desktop Edition)
    Author
    : Dan Simon

    ISBN: 0764568752/9780764568756
    Pages: 502
    Publication Date: 2004-07-02

    Featuring thirty-two pages of full-color examples, this under-$25 guide is the perfect digital photography reference for serious amateurs as well as nonprofessional photographers who use a digital camera on the job Walks readers through the entire digital photography workflow, from shooting photos and editing them in the digital darkroom to cataloging, printing, and publishing images online Topics covered include selecting cameras, printers, and accessories; mastering basic digital camera techniques; getting great results when shooting sports, nature, landscapes, and people; and working with Photoshop and other image-editing and image-management software Features step-by-step tutorials, full-color before-and-after images, and a companion Web site with bonus sample images plus a mini take-along field guide that readers can print out
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    XML Schema Essentials

    XML Schema Essentials
    Author: R. Allen Wyke,Andrew Watt
    ISBN: 0471412597/9780471412595
    Pages: 304
    Publication Date: 2002-06-15

    Replacing DTDs (Document Type Definitions) as the way in which XML documents are described and validated, XML schemas are essential for ensuring the accuracy and security of information in B2B transactions and other XML applications. This how-to guide employs extensive examples and source code to help developers and programmers get quickly up to speed on the practical application of this important technology. With in-depth explanations for each example, XML expert Mike Fitzgerald acquaints readers with coding structures, then moves to more advanced topics, including unique element and attribute values, keys, and how to use schemas with HTML. Like the other books in the series, this guide features comprehensive appendices listing all the datatypes and data facets, code indexes, and other time-saving features.
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    Ajax in Oracle JDeveloper

    Ajax in Oracle JDevelope
    Author
    : Deepak Vohra

    ISBN: 3540775951/9783540775959
    Pages: 224
    Publication Date: 2008-04-01

    Asynchronous JavaScript and XML (Ajax) is a web technique used to transfer data between a browser and server asynchronously without posting the web page to the server. "Asynchronously" implies that the processing of the web page continues while the Ajax request is sent to the server and a response is received from the server. The web page, or section(s) of the web page, is refreshed with the Ajax response without reposting the web page. Ajax has the following advantages over non-Ajax web applications.

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