Programming Linux Games

Author: Loki Software,John Hall,Loki Software Inc,John R. Hall
ISBN: 1886411492/9781886411494
Pages: 415

Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
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Creating Games in C++: A Step-by-Step Guide

Author: David Conger,Ron Little
ISBN: 0735714347/9780735714342
Pages: 464
Publication Date: 2007-02-01

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.

Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
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Beginning C# Game Programming (Game Development)

Author: Ron Penton
ISBN: 1592005179/9781592005178
Pages: 344
Publication Date: 2004-10-22

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide - designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# - from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
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.NET Game Programming with DirectX 9.0

Author: Alexandre Santos Lobao,Ellen Hatton
ISBN: 1590590511/9781590590515
Pages: 696
Publication Date: 2003-03-27

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.

The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC.

The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

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Programming Video Games for the Evil Genius

Author: Ian Cinnamon
ISBN: 0071497528/9780071497527
Pages: 316
Publication Date: 2008-02-29

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
  • Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:

  • Radical Racing
  • Screen Skier
  • Whack an Evil Genius
  • Tic-Tac-Toe Boxing
  • Snake Pit
  • Space Destroyers
  • Bomb Diffuser
  • Trapper
  • Oiram
  • Java Man
  • Memory
  • Ian Says
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Beginning Game Art in 3ds Max 8

Author: Les Pardew,Dan Whittington
ISBN: 1592009085/9781592009084
Pages: 368
Publication Date: 2005-12-08

Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book's hands-on approach, you'll jump right in and begin creating your own art using the amazing features of 3ds Max 8.
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Macromedia Flash MX Fast & Easy Web Development

Author: Mike Puleio
ISBN: 1931841594/9781931841597
Pages: 320
Publication Date: 2002-09-11

Don't spend your time wading through manuals to learn Macromedia Dreamweaver MX. Spend it doing what you do best-creating Web pages! Design, develop, and deliver Web pages like a pro. Integrate graphics, animations, or documents into your Web pages with ease. Combining easy-to-understand instructions with visual examples, Macromedia Dreamweaver MX Fast & Easy Web Development offers a unique, hands-on approach that you won't find anywhere else. Less time, less effort, more results!
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